The Pinball Game
Game Physics with Bespoke Code
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Here is a list of all documented functions with links to the class documentation for each member:
- a -
AddShape() :
CObjectManager
- b -
BeginGame() :
CGame
BroadPhase() :
CObjectManager
- c -
CFlipper() :
CFlipper
CGate() :
CGate
CObjDesc() :
CObjDesc
CObject() :
CObject
- d -
Draw() :
CObjectManager
DrawFrameRateText() :
CGame
DrawOutline() :
CObject
DrawOutlines() :
CObjectManager
- e -
EnforceBounds() :
CFlipper
- f -
Flip() :
CFlipper
- g -
GetAABB() :
CObject
GetMotionType() :
CObject
GetShape() :
CObject
- i -
Initialize() :
CGame
- k -
KeyboardHandler() :
CGame
- l -
Launch() :
CGame
LeftFlip() :
CObjectManager
LoadSounds() :
CGame
LoadSprites() :
CGame
- m -
MakeBollard() :
CObjectManager
MakeBumper() :
CObjectManager
MakeFlipper() :
CObjectManager
MakeShape() :
CObjectManager
MakeShapes() :
CObjectManager
MakeThingL() :
CObjectManager
MakeThingR() :
CObjectManager
MakeWorldEdges() :
CObjectManager
Move() :
CObjectManager
- n -
NarrowPhase() :
CGate
,
CObjectManager
- p -
ProcessFrame() :
CGame
ProcessState() :
CGame
- r -
Release() :
CGame
RenderFrame() :
CGame
RightFlip() :
CObjectManager
- s -
SetScoreDesc() :
CGame
- u -
Update() :
CObject
- ~ -
~CFlipper() :
CFlipper
~CGame() :
CGame
~CGate() :
CGate
~CObjectManager() :
CObjectManager
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1.12.0