Ned's Turkey Farm
A Simple 2.5D Side Scroller
Loading...
Searching...
No Matches
Here is a list of all documented functions with links to the class documentation for each member:
- a -
AvoidingAi() :
CCrowObject
- b -
BeginGame() :
CGame
- c -
CCrowObject() :
CCrowObject
CDeadCrowObject() :
CDeadCrowObject
ChangeDrawMode() :
CGame
CHouseObject() :
CHouseObject
Clear() :
CObjectManager
CObject() :
CObject
CObjectManager() :
CObjectManager
CPlaneObject() :
CPlaneObject
Create() :
CObjectManager
CreateClouds() :
CGame
CreateCrows() :
CGame
CreateFence() :
CGame
CreateObjects() :
CGame
CreateStatic() :
CObjectManager
CreateTrees() :
CGame
CRenderer() :
CRenderer
CrowDeathFx() :
CObjectManager
CruisingAi() :
CCrowObject
- d -
DrawBackground() :
CObjectManager
DrawFrameRateText() :
CGame
- e -
EmitSmoke() :
CPlaneObject
- f -
FireGun() :
CGame
- g -
GetCameraPos() :
CRenderer
GetCameraYaw() :
CRenderer
GetGunMuzzle() :
CPlaneObject
GetNumCrows() :
CObjectManager
GetPos() :
CObject
GetRenderList() :
CObject
,
CObjectManager
GetRoll() :
CObject
GetType() :
CObject
GetVel() :
CObject
GunFireFx() :
CPlaneObject
- i -
Initialize() :
CGame
IsFollowCamera() :
CRenderer
- k -
KeyboardHandler() :
CGame
Kill() :
CObject
- l -
LoadSounds() :
CGame
LoadSprites() :
CGame
- m -
Move() :
CCrowObject
,
CDeadCrowObject
,
CHouseObject
,
CObject
,
CObjectManager
,
CPlaneObject
- n -
NarrowPhase() :
CObjectManager
- p -
ProcessFrame() :
CGame
ProcessGameState() :
CGame
- r -
Release() :
CGame
RenderFrame() :
CGame
- s -
SetCameraPos() :
CRenderer
SetCameraYaw() :
CRenderer
SetFollowCamera() :
CRenderer
SetLifeTime() :
CObject
SetRoll() :
CObject
,
CPlaneObject
SetRotSpeed() :
CObject
SetState() :
CCrowObject
SetVel() :
CObject
,
CPlaneObject
- t -
Think() :
CCrowObject
TooOld() :
CObject
- w -
Wrap() :
CCommon
- ~ -
~CGame() :
CGame
~CHouseObject() :
CHouseObject
~CObject() :
CObject
~CObjectManager() :
CObjectManager
~CPlaneObject() :
CPlaneObject
Generated by
1.12.0