Ned's Turkey Farm
A Simple 2.5D Side Scroller
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Here is a list of all documented class members with links to the class documentation for each member:
- a -
AvoidingAi() :
CCrowObject
- b -
BeginGame() :
CGame
BEHIND_DISTANCE :
CCrowObject
- c -
CCrowObject() :
CCrowObject
CDeadCrowObject() :
CDeadCrowObject
ChangeDrawMode() :
CGame
CHouseObject() :
CHouseObject
Clear() :
CObjectManager
CLOSE_DISTANCE :
CCrowObject
CObject() :
CObject
CObjectManager() :
CObjectManager
CPlaneObject() :
CPlaneObject
Create() :
CObjectManager
CreateClouds() :
CGame
CreateCrows() :
CGame
CreateFence() :
CGame
CreateObjects() :
CGame
CreateStatic() :
CObjectManager
CreateTrees() :
CGame
CRenderer() :
CRenderer
CrowDeathFx() :
CObjectManager
CruisingAi() :
CCrowObject
- d -
DrawBackground() :
CObjectManager
DrawFrameRateText() :
CGame
- e -
EmitSmoke() :
CPlaneObject
eState :
CCrowObject
- f -
FALLBACK_HT :
CCrowObject
FAR_DISTANCE :
CCrowObject
FireGun() :
CGame
- g -
GetCameraPos() :
CRenderer
GetCameraYaw() :
CRenderer
GetGunMuzzle() :
CPlaneObject
GetNumCrows() :
CObjectManager
GetPos() :
CObject
GetRenderList() :
CObject
,
CObjectManager
GetRoll() :
CObject
GetType() :
CObject
GetVel() :
CObject
GunFireFx() :
CPlaneObject
- i -
Initialize() :
CGame
IsFollowCamera() :
CRenderer
- k -
KeyboardHandler() :
CGame
Kill() :
CObject
- l -
LoadSounds() :
CGame
LoadSprites() :
CGame
- m -
m_bDrawFrameRate :
CGame
m_bFollowCamera :
CRenderer
m_bStatic :
CDeadCrowObject
m_cGrndDesc :
CObjectManager
m_cLinedSkyDesc :
CObjectManager
m_cSkyDesc :
CObjectManager
m_eDrawMode :
CCommon
m_eGameState :
CCommon
m_eState :
CCrowObject
m_fAiDelayTime :
CCrowObject
m_fBirthTime :
CObject
m_fDamage :
CPlaneObject
m_fDeltaAltitude :
CCrowObject
m_fDesiredHeight :
CCrowObject
m_fFrameInterval :
CObject
m_fFrameTimer :
CObject
m_fHeightDelayTime :
CCrowObject
m_fHeightTime :
CCrowObject
m_fLastAiTime :
CCrowObject
m_fLifeTime :
CObject
m_fMaxAltitude :
CCrowObject
m_fMinAltitude :
CCrowObject
m_fPlaneDist :
CCrowObject
m_fPlaneDistX :
CCrowObject
m_fPlaneDistY :
CCrowObject
m_fPlaneInitialHt :
CGame
m_fRollSpeed :
CObject
m_fSmokeTimer :
CPlaneObject
m_fSpeedVariationDuration :
CCrowObject
m_fSpeedVariationTime :
CCrowObject
m_fWorldScale :
CCommon
m_fWorldWidth :
CCommon
m_nBounceCount :
CDeadCrowObject
m_nCrowCount :
CObjectManager
m_nMaxBounces :
CDeadCrowObject
m_nNumCells :
CCommon
m_pEndWaitEvent :
CGame
m_pObjectManager :
CCommon
m_pParticleEngine :
CObject
,
CObjectManager
m_pPlayer :
CCommon
m_pRenderer :
CCommon
m_pSmokeEvent :
CHouseObject
m_pSpriteDesc :
CObject
m_sSoundDesc :
CPlaneObject
m_stdRenderList :
CGame
m_stdUsedDepthSet :
CGame
m_vCellSize :
CCommon
m_vPlanePos :
CCrowObject
m_vVel :
CObject
Move() :
CCrowObject
,
CDeadCrowObject
,
CHouseObject
,
CObject
,
CObjectManager
,
CPlaneObject
- n -
NarrowPhase() :
CObjectManager
- p -
ProcessFrame() :
CGame
ProcessGameState() :
CGame
- r -
Release() :
CGame
RenderFrame() :
CGame
- s -
SetCameraPos() :
CRenderer
SetCameraYaw() :
CRenderer
SetFollowCamera() :
CRenderer
SetLifeTime() :
CObject
SetRoll() :
CObject
,
CPlaneObject
SetRotSpeed() :
CObject
SetState() :
CCrowObject
SetVel() :
CObject
,
CPlaneObject
- t -
Think() :
CCrowObject
TooOld() :
CObject
- w -
Wrap() :
CCommon
- ~ -
~CGame() :
CGame
~CHouseObject() :
CHouseObject
~CObject() :
CObject
~CObjectManager() :
CObjectManager
~CPlaneObject() :
CPlaneObject
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1.12.0