Ball and Spring Toy
Game Physics with Bespoke Code
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Here is a list of all documented class members with links to the class documentation for each member:
- a -
Adjust() :
CPoint
- b -
BeginGame() :
CGame
- c -
CChain() :
CChain
Clear() :
CObjectManager
CPoint() :
CPoint
CRagdoll() :
CRagdoll
create() :
CObjectManager
CreateBody() :
CObjectManager
CreateObjects() :
CGame
CreatePoint() :
CBody
CreateSpring() :
CBody
,
CRagdoll
CreateStick() :
CRagdoll
CSpring() :
CSpring
CWheel() :
CWheel
- d -
DeliverImpulse() :
CBody
,
CObjectManager
,
CPoint
,
CRagdoll
Draw() :
CBody
,
CObjectManager
,
CPoint
,
CSpring
DrawFrameRateText() :
CGame
- e -
EdgeCollision() :
CPoint
- g -
GetPos() :
CPoint
,
CRagdoll
GetRadius() :
CPoint
,
CRagdoll
- i -
Initialize() :
CGame
isOnLeftSide() :
CRagdoll
isOnRightSide() :
CRagdoll
isStanding() :
CRagdoll
isTippingLeft() :
CRagdoll
isTippingRight() :
CRagdoll
- k -
KeyboardHandler() :
CGame
- l -
LoadSounds() :
CGame
LoadSprites() :
CGame
- m -
m_bDrawFrameRate :
CGame
m_eCollisionSnd :
CPoint
m_eCurrentBody :
CCommon
m_eGameState :
CGame
m_eSpriteType :
CPoint
,
CSpring
m_fAngle :
CPoint
,
CSpring
m_fDelay :
CRagdoll
m_fRadius :
CPoint
m_fRestitution :
CSpring
m_fRestLength :
CSpring
m_fXScale :
CPoint
m_fYScale :
CPoint
m_pCurBody0 :
CObjectManager
m_pCurBody1 :
CObjectManager
m_pObjectManager :
CCommon
m_pPos :
CRagdoll
m_pPt :
CRagdoll
m_pRenderer :
CCommon
m_pV0 :
CSpring
m_pV1 :
CSpring
m_stdPt :
CBody
,
CObjectManager
m_stdSpr :
CBody
,
CObjectManager
m_vOldPos :
CPoint
m_vPos :
CPoint
Move() :
CObjectManager
,
CPoint
- p -
ProcessFrame() :
CGame
ProcessState() :
CGame
- r -
Relax() :
CObjectManager
,
CSpring
Release() :
CGame
RenderFrame() :
CGame
- s -
SetCollisionSound() :
CPoint
SetRelativePos() :
CRagdoll
StandUp() :
CRagdoll
- t -
Teleport() :
CBody
,
CPoint
- ~ -
~CBody() :
CBody
~CGame() :
CGame
~CObjectManager() :
CObjectManager
~CRagdoll() :
CRagdoll
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