Engine
The Game Engine for Ian Parberry's "Introduction to Game Physics with Box2D"
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This is the complete list of members for CSpriteManager, including all inherited members.
CSpriteManager() | CSpriteManager | |
Draw(int sprite, D3DXVECTOR3 p, float angle=0.0f, float xscale=1.0f, float yscale=1.0f) | CSpriteManager | |
Load(int sprite, char *name) | CSpriteManager | |
Release() | CSpriteManager | |
SetDevice(LPDIRECT3DDEVICE9 device) | CSpriteManager | |
~CSpriteManager() | CSpriteManager |