![]() |
Engine
The Game Engine for Ian Parberry's "Introduction to Game Physics with Box2D"
|
This is the complete list of members for CSpriteManager, including all inherited members.
| CSpriteManager() | CSpriteManager | |
| Draw(int sprite, D3DXVECTOR3 p, float angle=0.0f, float xscale=1.0f, float yscale=1.0f) | CSpriteManager | |
| Load(int sprite, char *name) | CSpriteManager | |
| Release() | CSpriteManager | |
| SetDevice(LPDIRECT3DDEVICE9 device) | CSpriteManager | |
| ~CSpriteManager() | CSpriteManager |
1.8.2