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Engine
The Game Engine for Ian Parberry's "Introduction to Game Physics with Box2D"
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This is the complete list of members for CSoundManager, including all inherited members.
| beginframe(void) | CSoundManager | |
| clear() | CSoundManager | |
| CSoundManager(HWND hwnd) | CSoundManager | |
| load(char *filename, int copies=1) | CSoundManager | |
| LoadSettings() | CSoundManager | |
| LoadSounds(int level=0) | CSoundManager | |
| play(int index, BOOL looping=FALSE) | CSoundManager | |
| stop(int index) | CSoundManager | |
| stop(void) | CSoundManager | |
| ~CSoundManager() | CSoundManager |
1.8.2