Engine
The Game Engine for Ian Parberry's "Introduction to Game Physics with Box2D"
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This is the complete list of members for CSoundManager, including all inherited members.
beginframe(void) | CSoundManager | |
clear() | CSoundManager | |
CSoundManager(HWND hwnd) | CSoundManager | |
load(char *filename, int copies=1) | CSoundManager | |
LoadSettings() | CSoundManager | |
LoadSounds(int level=0) | CSoundManager | |
play(int index, BOOL looping=FALSE) | CSoundManager | |
stop(int index) | CSoundManager | |
stop(void) | CSoundManager | |
~CSoundManager() | CSoundManager |