Engine
The Game Engine for Ian Parberry's "Introduction to Game Physics with Box2D"
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CRenderer Member List

This is the complete list of members for CRenderer, including all inherited members.

BeginScene()CRenderer
CreateD3DDevice(HWND hwnd)CRendererprotected
CRenderer()CRenderer
DeviceLost()CRendererprotected
draw(int sprite, float x, float y, float angle=0.0f, float xsize=1.0f, float ysize=1.0f)CRenderer
DrawBackground()CRenderer
drawtop(int sprite, float x, float y, float angle=0.0f, float size=1.0f)CRenderer
End()CRenderer
EndScene()CRenderer
GetTextDC(COLORREF color)CRendererprotected
GetWorldSize(int &x, int &y)CRenderer
InitBackgroundVertexBuffer()CRendererprotected
InitGame (defined in CRenderer)CRendererfriend
Initialize()CRenderer
Load(int sprite, char *name)CRenderer
LoadBackground()CRendererprotected
LoadTexture(LPDIRECT3DTEXTURE9 &texture, char *filename)CRendererprotected
m_cSpriteManagerCRendererprotected
m_cTextManagerCRendererprotected
m_d3dCRendererprotected
m_d3dbackbufferCRendererprotected
m_d3ddeviceCRendererprotected
m_d3dppCRendererprotected
m_nScreenHeightCRendererprotected
m_nScreenWidthCRendererprotected
m_pBackgroundTextureCRendererprotected
m_pBackgroundVBCRendererprotected
PageFlip()CRendererprotected
ReleaseD3D()CRendererprotected
ReleaseTextDC()CRendererprotected
RestoreDevice()CRendererprotected
SetAmbientLighting()CRendererprotected
SetD3dStates()CRendererprotected
SetProjectionMatrix()CRendererprotected
SetTextureStates()CRendererprotected
SetViewMatrix(float x, float y, float z)CRendererprotected
SetWorldMatrix(float dx=0.0f)CRendererprotected
TextWrite(char *string, COLORREF color=RGB(255, 255, 255))CRendererprotected