Box2D Cannon Game with Stars
Chapter 8 of Ian Parberry's "Introduction to Game Physics with Box2D"
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CANNONEXPLODETEMP :
cannon.h
fPRV :
gamedefines.h
g_cMyContactListener :
MyGame.cpp
g_cObjectWorld :
cannon.cpp
,
MyGame.cpp
,
nonplayerobjects.cpp
,
contactlistener.cpp
g_cRenderWorld :
ObjectManager.cpp
,
ParticleEngine.cpp
,
hud.cpp
,
MyGame.cpp
g_cTimer :
MyGame.cpp
,
ParticleEngine.cpp
,
cannon.cpp
,
objectworld.cpp
,
Particle.cpp
g_nGameState :
MyGame.cpp
g_nMaxPlayingTime :
gamedefines.h
g_pSoundManager :
MyGame.cpp
,
contactlistener.cpp
g_szGameName :
MyGame.cpp
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