Ball and Spring Toy
Chapter 4 of Ian Parberry's "Introduction to Game Physics with Box2D"
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The render world. More...
#include <RenderWorld.h>
Public Member Functions | |
void | LoadImages () |
Load images. | |
The render world.
Render world handles the game-specific rendering tasks, relying on CRenderer to do all of the actual API-specific rendering.
void CRenderWorld::LoadImages | ( | ) |
Load images.
Load game images. Gets file list from gamesettings.xml.