Pool End Game
Chapter 3 of Ian Parberry's "Introduction to Game Physics with Box2D"
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This is the complete list of members for CObjectWorld, including all inherited members.
AdjustCueBall(float amount) | CObjectWorld | |
AdjustImpulseVector(float amount) | CObjectWorld | |
AllBallsStopped() | CObjectWorld | |
BallDown() | CObjectWorld | |
clear() | CObjectWorld | |
CObjectWorld() (defined in CObjectWorld) | CObjectWorld | |
create(GameObjectType t, D3DXVECTOR2 position) | CObjectWorld | |
CueBallDown() | CObjectWorld | |
draw() | CObjectWorld | |
move() | CObjectWorld | |
ResetImpulseVector() | CObjectWorld | |
shoot() | CObjectWorld |