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Pool End Game
Chapter 3 of Ian Parberry's "Introduction to Game Physics with Box2D"
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This is the complete list of members for CObjectWorld, including all inherited members.
| AdjustCueBall(float amount) | CObjectWorld | |
| AdjustImpulseVector(float amount) | CObjectWorld | |
| AllBallsStopped() | CObjectWorld | |
| BallDown() | CObjectWorld | |
| clear() | CObjectWorld | |
| CObjectWorld() (defined in CObjectWorld) | CObjectWorld | |
| create(GameObjectType t, D3DXVECTOR2 position) | CObjectWorld | |
| CueBallDown() | CObjectWorld | |
| draw() | CObjectWorld | |
| move() | CObjectWorld | |
| ResetImpulseVector() | CObjectWorld | |
| shoot() | CObjectWorld |
1.8.2