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Pool End Game
Chapter 3 of Ian Parberry's "Introduction to Game Physics with Box2D"
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This is the complete list of members for CBallManager, including all inherited members.
| CBallManager(int size) | CBallManager | |
| clear() | CObjectManager | |
| CObjectManager(int size) | CObjectManager | |
| CollisionPoint(CBallObject *b1, CBallObject *b2, D3DXVECTOR2 &v, D3DXVECTOR2 &point) (defined in CBallManager) | CBallManager | |
| CollisionResponse() | CBallManager | |
| create(GameObjectType object, D3DXVECTOR2 position) | CBallManager | |
| CObjectManager::create(GameObjectType objecttype) | CObjectManager | |
| draw() | CBallManager | virtual |
| m_nCount | CObjectManager | protected |
| m_nSize | CObjectManager | protected |
| m_pObjectList | CObjectManager | protected |
| move() | CObjectManager | |
| ~CObjectManager() | CObjectManager |
1.8.2