The Top-Down Tiled Game Prototype
A Basic Tiled Top-Down Shooter
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CPlayer Member List
This is the complete list of members for
CPlayer
, including all inherited members.
CArmedObject
(eObject, eSprite, const Vector2 &, float)
CArmedObject
CObject
(eObject, eSprite, const Vector2 &, float=0)
CObject
CollisionResponse
(const Vector2 &, float, CObject *=nullptr)
CPlayer
private
virtual
CPlayer
(const Vector2 &p, float)
CPlayer
CreateParticle
(const Sage::CParticleDesc2D &)
CArmedObject
DeathFX
()
CArmedObject
protected
Draw
()
CArmedObject
virtual
GetGunOffset
() const
CArmedObject
protected
GetPos
() const
CObject
GetRadius
() const
CPlayer
GetType
() const
CObject
GetViewVector
() const
CArmedObject
protected
IsVulnerable
() const
CPlayer
LookAt
(const Vector2 &)
CPlayer
m_bGodMode
CCommon
protected
static
m_bShowBounds
CCommon
protected
static
m_bShowState
CCommon
protected
static
m_bVulnerable
CPlayer
private
m_eDirection
CPlayer
private
m_eObject
CObject
protected
m_eSprite
CObject
protected
m_fCollisionRadius
CObject
protected
m_fRadius
CObject
protected
m_fRoll
CObject
protected
m_fRotSpeed
CArmedObject
protected
m_fScale
CObject
protected
m_nHealth
CArmedObject
protected
m_pEndVulnerableEvent
CPlayer
private
m_pLocalParticleEngine
CArmedObject
protected
m_pObjectManager
CCommon
protected
static
m_pParticleEngine
CCommon
protected
static
m_pPlayer
CCommon
protected
static
m_pRenderer
CCommon
protected
static
m_pTileManager
CCommon
protected
static
m_vCenterOffset
CObject
protected
m_vDesiredLookAtPt
CPlayer
private
m_vGunOffset
CArmedObject
protected
m_vPos
CObject
protected
m_vWorldSize
CCommon
protected
static
Move
()
CPlayer
virtual
RotateTowards
(const Vector2 &)
CArmedObject
protected
SetMovement
(const eDirection)
CPlayer
SetRotSpeed
(const float)
CPlayer
SetVulnerable
()
CPlayer
~CArmedObject
()
CArmedObject
virtual
~CObject
()
CObject
virtual
~CPlayer
()
CPlayer
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1.12.0