The Top-Down Tiled Game Prototype
A Basic Tiled Top-Down Shooter
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CPlayer Member List

This is the complete list of members for CPlayer, including all inherited members.

CArmedObject(eObject, eSprite, const Vector2 &, float)CArmedObject
CObject(eObject, eSprite, const Vector2 &, float=0)CObject
CollisionResponse(const Vector2 &, float, CObject *=nullptr)CPlayerprivatevirtual
CPlayer(const Vector2 &p, float)CPlayer
CreateParticle(const Sage::CParticleDesc2D &)CArmedObject
DeathFX()CArmedObjectprotected
Draw()CArmedObjectvirtual
GetGunOffset() constCArmedObjectprotected
GetPos() constCObject
GetRadius() constCPlayer
GetType() constCObject
GetViewVector() constCArmedObjectprotected
IsVulnerable() constCPlayer
LookAt(const Vector2 &)CPlayer
m_bGodModeCCommonprotectedstatic
m_bShowBoundsCCommonprotectedstatic
m_bShowStateCCommonprotectedstatic
m_bVulnerableCPlayerprivate
m_eDirectionCPlayerprivate
m_eObjectCObjectprotected
m_eSpriteCObjectprotected
m_fCollisionRadiusCObjectprotected
m_fRadiusCObjectprotected
m_fRollCObjectprotected
m_fRotSpeedCArmedObjectprotected
m_fScaleCObjectprotected
m_nHealthCArmedObjectprotected
m_pEndVulnerableEventCPlayerprivate
m_pLocalParticleEngineCArmedObjectprotected
m_pObjectManagerCCommonprotectedstatic
m_pParticleEngineCCommonprotectedstatic
m_pPlayerCCommonprotectedstatic
m_pRendererCCommonprotectedstatic
m_pTileManagerCCommonprotectedstatic
m_vCenterOffsetCObjectprotected
m_vDesiredLookAtPtCPlayerprivate
m_vGunOffsetCArmedObjectprotected
m_vPosCObjectprotected
m_vWorldSizeCCommonprotectedstatic
Move()CPlayervirtual
RotateTowards(const Vector2 &)CArmedObjectprotected
SetMovement(const eDirection)CPlayer
SetRotSpeed(const float)CPlayer
SetVulnerable()CPlayer
~CArmedObject()CArmedObjectvirtual
~CObject()CObjectvirtual
~CPlayer()CPlayer