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The Top-Down Tiled Game Prototype
A Basic Tiled Top-Down Shooter
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This is the complete list of members for CObjectManager, including all inherited members.
| BroadPhase() | CObjectManager | private |
| Create(eObject, const Vector2 &, float=0.0f) | CObjectManager | |
| Draw() | CObjectManager | |
| FireGun(CArmedObject *) | CObjectManager | |
| GetNumGuards() const | CObjectManager | |
| m_bGodMode | CCommon | protectedstatic |
| m_bShowBounds | CCommon | protectedstatic |
| m_bShowState | CCommon | protectedstatic |
| m_pObjectManager | CCommon | protectedstatic |
| m_pParticleEngine | CCommon | protectedstatic |
| m_pPlayer | CCommon | protectedstatic |
| m_pRenderer | CCommon | protectedstatic |
| m_pTileManager | CCommon | protectedstatic |
| m_vWorldSize | CCommon | protectedstatic |
| NarrowPhase(CObject *, CObject *) | CObjectManager | private |