The Top-Down Tiled Game Prototype
A Basic Tiled Top-Down Shooter
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CGuard Member List
This is the complete list of members for
CGuard
, including all inherited members.
CArmedObject
(eObject, eSprite, const Vector2 &, float)
CArmedObject
CGuard
(const Vector2 &, float)
CGuard
ChangeState
(eState)
CGuard
protected
CloseToPlayer
(const float) const
CGuard
protected
CObject
(eObject, eSprite, const Vector2 &, float=0)
CObject
CObjectManager
class
CGuard
friend
CollisionResponse
(const Vector2 &, float, CObject *=nullptr)
CGuard
protected
virtual
CreateParticle
(const Sage::CParticleDesc2D &)
CArmedObject
DeathFX
()
CArmedObject
protected
Draw
()
CGuard
virtual
DrawState
()
CGuard
protected
eState
enum name
CGuard
private
GetGunOffset
() const
CArmedObject
protected
GetPos
() const
CObject
GetStateString
() const
CGuard
protected
GetType
() const
CObject
GetViewVector
() const
CArmedObject
protected
m_bGodMode
CCommon
protected
static
m_bShowBounds
CCommon
protected
static
m_bShowState
CCommon
protected
static
m_eObject
CObject
protected
m_eSprite
CObject
protected
m_eState
CGuard
protected
m_fCollisionRadius
CObject
protected
m_fRadius
CObject
protected
m_fRoll
CObject
protected
m_fRotSpeed
CArmedObject
protected
m_fScale
CObject
protected
m_nHealth
CGuard
protected
m_nMaxHealth
CGuard
protected
m_pFrameEvent
CGuard
protected
m_pGunFireEvent
CGuard
protected
m_pLocalParticleEngine
CArmedObject
protected
m_pObjectManager
CCommon
protected
static
m_pParticleEngine
CCommon
protected
static
m_pPlayer
CCommon
protected
static
m_pRenderer
CCommon
protected
static
m_pTileManager
CCommon
protected
static
m_vCenterOffset
CObject
protected
m_vGunOffset
CArmedObject
protected
m_vPos
CObject
protected
m_vWorldSize
CCommon
protected
static
Move
()
CGuard
virtual
RotateTowards
(const Vector2 &)
CArmedObject
protected
~CArmedObject
()
CArmedObject
virtual
~CGuard
()
CGuard
~CObject
()
CObject
virtual
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1.12.0