The Top-Down Tiled Game Prototype
A Basic Tiled Top-Down Shooter
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CGuard Member List

This is the complete list of members for CGuard, including all inherited members.

CArmedObject(eObject, eSprite, const Vector2 &, float)CArmedObject
CGuard(const Vector2 &, float)CGuard
ChangeState(eState)CGuardprotected
CloseToPlayer(const float) constCGuardprotected
CObject(eObject, eSprite, const Vector2 &, float=0)CObject
CObjectManager classCGuardfriend
CollisionResponse(const Vector2 &, float, CObject *=nullptr)CGuardprotectedvirtual
CreateParticle(const Sage::CParticleDesc2D &)CArmedObject
DeathFX()CArmedObjectprotected
Draw()CGuardvirtual
DrawState()CGuardprotected
eState enum nameCGuardprivate
GetGunOffset() constCArmedObjectprotected
GetPos() constCObject
GetStateString() constCGuardprotected
GetType() constCObject
GetViewVector() constCArmedObjectprotected
m_bGodModeCCommonprotectedstatic
m_bShowBoundsCCommonprotectedstatic
m_bShowStateCCommonprotectedstatic
m_eObjectCObjectprotected
m_eSpriteCObjectprotected
m_eStateCGuardprotected
m_fCollisionRadiusCObjectprotected
m_fRadiusCObjectprotected
m_fRollCObjectprotected
m_fRotSpeedCArmedObjectprotected
m_fScaleCObjectprotected
m_nHealthCGuardprotected
m_nMaxHealthCGuardprotected
m_pFrameEventCGuardprotected
m_pGunFireEventCGuardprotected
m_pLocalParticleEngineCArmedObjectprotected
m_pObjectManagerCCommonprotectedstatic
m_pParticleEngineCCommonprotectedstatic
m_pPlayerCCommonprotectedstatic
m_pRendererCCommonprotectedstatic
m_pTileManagerCCommonprotectedstatic
m_vCenterOffsetCObjectprotected
m_vGunOffsetCArmedObjectprotected
m_vPosCObjectprotected
m_vWorldSizeCCommonprotectedstatic
Move()CGuardvirtual
RotateTowards(const Vector2 &)CArmedObjectprotected
~CArmedObject()CArmedObjectvirtual
~CGuard()CGuard
~CObject()CObjectvirtual