The Top-Down Tiled Game Prototype
A Basic Tiled Top-Down Shooter
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CBullet Member List

This is the complete list of members for CBullet, including all inherited members.

CBullet(eSprite, const Vector2 &)CBullet
CObject(eObject, eSprite, const Vector2 &, float=0)CObject
CObjectManager classCBulletfriend
CollisionResponse(const Vector2 &, float, CObject *=nullptr)CBulletprotectedvirtual
DeathFX()CBulletprotected
DeathFX(eObject)CBulletprotected
Draw()CObject
GetPos() constCObject
GetType() constCObject
m_bGodModeCCommonprotectedstatic
m_bShowBoundsCCommonprotectedstatic
m_bShowStateCCommonprotectedstatic
m_eObjectCObjectprotected
m_eSpriteCObjectprotected
m_fCollisionRadiusCObjectprotected
m_fRadiusCObjectprotected
m_fRollCObjectprotected
m_fScaleCObjectprotected
m_pObjectManagerCCommonprotectedstatic
m_pParticleEngineCCommonprotectedstatic
m_pPlayerCCommonprotectedstatic
m_pRendererCCommonprotectedstatic
m_pTileManagerCCommonprotectedstatic
m_vCenterOffsetCObjectprotected
m_vPosCObjectprotected
m_vVelocityCBulletprotected
m_vWorldSizeCCommonprotectedstatic
Move()CBullet
~CObject()CObjectvirtual