The Stroop Test Game
Game Physics with a 2D Physics Engine
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Here is a list of all documented class members with links to the class documentation for each member:
- a -
AnimateJointExplosion() :
CObjectManager
- b -
BeginGame() :
CGame
- c -
CBubbleEngine() :
CBubbleEngine
Clear() :
CObjectManager
,
CVectorField
CObject() :
CObject
CObjectManager() :
CObjectManager
Count() :
CMyListener
CreateObject() :
CObjectManager
CreateRandomWord() :
CObjectManager
CreateWord() :
CObjectManager
CreateWorldEdges() :
CObjectManager
CStroop() :
CStroop
CVectorField() :
CVectorField
- d -
DeactivateCurrent() :
CObjectManager
DeliverImpulse() :
CObject
DestroyJoint() :
CObject
Detonate() :
CVectorField
Draw() :
CObject
,
CObjectManager
,
CStroop
,
CVectorField
DrawGameText() :
CObjectManager
DrawPoints() :
CVectorField
DrawPressures() :
CVectorField
DrawScore() :
CObjectManager
DrawScores() :
CObjectManager
DrawVectors() :
CVectorField
- e -
EmitParticle() :
CObjectManager
EmitSmoke() :
CObjectManager
EmitSpark() :
CObjectManager
ExplodeOldLetters() :
CObjectManager
ExplodeOldWords() :
CObjectManager
- g -
GetAveragePressure() :
CVectorField
GetBirthTime() :
CObject
GetClosestVector() :
CVectorField
GetClosestVertex() :
CVectorField
GetColor() :
CObject
GetCurrentHt() :
CObjectManager
GetCurrentPos() :
CObjectManager
GetJointInfo() :
CObject
GetPos() :
CObject
GetSize() :
CObjectManager
GetSpeed() :
CMyListener
GetSpriteType() :
CObject
GetVectorFromPressure() :
CVectorField
GetVel() :
CObject
- i -
Initialize() :
CGame
isCurrent() :
CObject
isInternalVertex() :
CVectorField
- k -
KeyboardHandler() :
CGame
- l -
LoadSnideComment() :
CObjectManager
LoadSounds() :
CGame
LoadSprites() :
CGame
- m -
m_bDrawParticles :
CCommon
m_bDrawPoints :
CCommon
m_bDrawPressure :
CCommon
m_bDrawVectors :
CCommon
m_bProcessed :
CVertex
m_bShuttingDown :
CObjectManager
m_bTried :
CCommon
m_cMCL :
CGame
m_eColor :
CObjDesc
m_eCurColor :
CCommon
m_eDrawMode :
CCommon
m_eGameState :
CCommon
m_eSpriteType :
CObjDesc
m_fBirthTime :
CObjDesc
m_fDelta :
CVectorField
m_fEyeSpeed :
CStroop
m_fPressure :
CVertex
m_fScale :
CObjDesc
m_fTime :
CGame
m_fTwitchDelay :
CStroop
m_nCntdownNum :
CCommon
m_nDelivered :
CCommon
m_nExcellent :
CCommon
m_nFailed :
CCommon
m_nFair :
CCommon
m_nGood :
CCommon
m_nHeight :
CVectorField
m_nMissed :
CCommon
m_nNumCurrent :
CObjectManager
m_nScore :
CCommon
m_nWidth :
CVectorField
m_nWordCnt :
CCommon
m_pBody :
CObjDesc
,
CObjectManager
,
CStroop
m_pBodyA :
CMyListener
m_pBodyB :
CMyListener
m_pBubbleEngine :
CCommon
m_pJoint :
CObjDesc
m_pObjectManager :
CCommon
m_pParticleEngine :
CCommon
m_pPhysicsWorld :
CCommon
m_pRenderer :
CCommon
m_pStroop :
CCommon
m_pVectorField :
CBubbleEngine
,
CCommon
m_pVertex :
CVectorField
m_stdList :
CObjectManager
m_strSnarky :
CObjectManager
m_vCurEyePos :
CStroop
m_vDesiredEyePos :
CStroop
m_vNeutralEyePos :
CStroop
m_vPos :
CStroop
m_vSize :
CObjectManager
m_vVector :
CVertex
MakeAllExplode() :
CObjectManager
MakeCurrentExplode() :
CObjectManager
- p -
PreSolve() :
CMyListener
ProcessFrame() :
CGame
ProcessKey() :
CGame
ProcessShutdown() :
CObjectManager
ProcessState() :
CGame
- r -
RelaxPressure() :
CVectorField
Release() :
CGame
RenderFrame() :
CGame
- s -
SetBirthTime() :
CObject
SetColor() :
CObject
SetDesiredEyePos() :
CStroop
SetPhysicsJoint() :
CObject
Step() :
CBubbleEngine
,
CStroop
,
CVectorField
StroopWatchesCount() :
CObjectManager
- u -
Update() :
CObjectManager
,
CVectorField
- ~ -
~CGame() :
CGame
~CObject() :
CObject
~CObjectManager() :
CObjectManager
~CVectorField() :
CVectorField
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1.12.0