My contact listener.
|
|
static b2World * | m_pPhysicsWorld = nullptr |
| | Pointer to Box2D Physics World.
|
| |
|
static CBox2DRenderer * | m_pRenderer = nullptr |
| | Pointer to renderer.
|
| |
|
static CObjectManager * | m_pObjectManager = nullptr |
| | Pointer to the object manager.
|
| |
|
static Sage::CParticleEngine2D * | m_pParticleEngine = nullptr |
| | Pointer to particle engine.
|
| |
|
static CVectorField * | m_pVectorField = nullptr |
| | Pointer to a vector field.
|
| |
|
static CBubbleEngine * | m_pBubbleEngine = nullptr |
| | Pointer to a bubble engine.
|
| |
|
static bool | m_bDrawVectors = false |
| | Do we draw the vector field?
|
| |
|
static bool | m_bDrawPressure = false |
| | Do we draw the pressures from the vector field?
|
| |
|
static bool | m_bDrawPoints = false |
| | Do we draw the points from the vector field?
|
| |
|
static bool | m_bDrawParticles = true |
| | Do we draw particles?
|
| |
|
static eWordColor | m_eCurColor = eWordColor::Black |
| | Color of the current word.
|
| |
|
static bool | m_bTried = false |
| | Whether the player has tried on the current word.
|
| |
|
static UINT | m_nWordCnt = INITIAL_WORDCOUNT |
| | Number of words.
|
| |
|
static int | m_nScore = 0 |
| | Current score, can be negative.
|
| |
|
static int | m_nDelivered = 0 |
| | Number of words delivered.
|
| |
|
static int | m_nExcellent = 0 |
| | Number of words scored as excellent.
|
| |
|
static int | m_nGood = 0 |
| | Number of words scored as excellent.
|
| |
|
static int | m_nFair = 0 |
| | Number of words scored as excellent.
|
| |
|
static int | m_nFailed = 0 |
| | Number of words the player got wrong.
|
| |
|
static int | m_nMissed = 0 |
| | Number of words the player did not attempt.
|
| |
|
static eGameState | m_eGameState = eGameState::Loading |
| | Current game state.
|
| |
|
static UINT | m_nCntdownNum = 0 |
| | The number we are displaying in the countdown.
|
| |
|
static CStroop * | m_pStroop = nullptr |
| | Pointer to Stroop caricature.
|
| |
|
static eDrawMode | m_eDrawMode = eDrawMode::Sprites |
| | Draw mode.
|
| |