![]() |
The Stroop Test Game
Game Physics with a 2D Physics Engine
|
Code for CObjectManager.
#include "SageParticle.h"#include "SageComponentIncludes.h"#include "SageSound.h"#include "ObjectManager.h"#include "VectorField.h"#include "BubbleEngine.h"
Functions | |
| eSprite | SpriteType (char c) |
| Get sprite type corresponding to a character, assuming that the character is one of the letters that make up the colors "red", "green", or "blue". Returns eSprite::Size otherwise. | |
Variables | |
| const float | WORD_EXPLODE_DELAY = 15.0f |
| Delay before a word explodes. | |
| const float | LETTER_EXPLODE_DELAY = 4.0f |
| Delay before a letter explodes. | |
| eSprite SpriteType | ( | char | c | ) |
| c | Character. |
