SAGE
A Simple Academic Game Engine
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Sage::CSpriteRenderer Member List

This is the complete list of members for Sage::CSpriteRenderer, including all inherited members.

BeginFrame()Sage::CSpriteRenderervirtual
BeginResourceUpload()Sage::CRenderer3D
BoxInFrustum(const BoundingBox &) constSage::CSpriteRenderer
CloseDebugConsole()Sage::CWindowprotected
CreateDDSTexture(_In_z_ const wchar_t *, CTextureDesc &)Sage::CRenderer3Dprotected
CreateDeviceDependentResources()Sage::CRenderer3Dprivate
CreateEffect()Sage::CSpriteRendererprotected
CreateGameWindow(HINSTANCE)Sage::CWindowprotected
CreateIndexBuffer()Sage::CSpriteRendererprotected
CreateVertexBuffer()Sage::CSpriteRendererprotected
CreateWICTexture(_In_z_ const wchar_t *, CTextureDesc &)Sage::CRenderer3Dprotected
CRenderer3D()Sage::CRenderer3D
CSpriteRenderer(eSpriteMode)Sage::CSpriteRenderer
Draw(const CSpriteDesc2D *)Sage::CSpriteRenderer
Draw(const CSpriteDesc3D *)Sage::CSpriteRenderer
Draw(std::vector< CSpriteDesc3D > &)Sage::CSpriteRenderer
Draw(t, const Vector2 &, float=0)Sage::CSpriteRenderer
DrawBoundingBox(t, const BoundingBox &)Sage::CSpriteRenderer
DrawCenteredText(const char *, XMVECTORF32=Colors::Black)Sage::CRenderer3D
DrawCenteredText(const wchar_t *, XMVECTORF32=Colors::Black)Sage::CRenderer3D
DrawCircle(t, const Vector2 &, float)Sage::CSpriteRenderer
DrawLine(t, const Vector2 &, const Vector2 &)Sage::CSpriteRenderer
DrawLine(t, const Vector2 &, const Vector2 &, XMVECTORF32 c)Sage::CSpriteRenderer
DrawScreenText(const char *, const Vector2 &, XMVECTORF32=Colors::Black, float=1.0f)Sage::CRenderer3D
DrawScreenText(const wchar_t *, const Vector2 &, XMVECTORF32=Colors::Black, float=1.0f)Sage::CRenderer3D
EndFrame()Sage::CSpriteRenderervirtual
EndResourceUpload()Sage::CRenderer3D
EnforceAspectRatio(WPARAM, RECT *)Sage::CWindowprotectedstatic
EnforceAspectRatio(MINMAXINFO *)Sage::CWindowprotectedstatic
GetAabb(UINT, UINT) constSage::CSpriteRenderer
GetBorderSizes(int &w, int &h)Sage::CWindowprotectedstatic
GetCameraPos() constSage::CSpriteRenderer
GetHeight(t) constSage::CSpriteRenderer
GetNumFrames(t) constSage::CSpriteRenderer
GetSize(t, float &, float &) constSage::CSpriteRenderer
GetSize(t, UINT, float &, float &) constSage::CSpriteRenderer
GetWidth(t) constSage::CSpriteRenderer
InitGameWindow(_In_ HINSTANCE)Sage::CWindowprotected
Initialize(size_t)Sage::CSpriteRenderer
Sage::CRenderer3D::Initialize(bool=true)Sage::CRenderer3D
Load(UINT, const char *, const char *, UINT)Sage::CSpriteRendererprotected
Load(Sage::CMediaList< t > &)Sage::CSpriteRenderer
Load(t, const char *)Sage::CSpriteRenderer
Sage::CRenderer3D::Load()Sage::CSettingsManager
LoadByIndex(UINT, const char *)Sage::CSpriteRendererprotected
Loaded() constSage::CSpriteRenderer
LoadMT(Sage::CMediaList< t > &)Sage::CSpriteRenderer
LoadScreenFont()Sage::CRenderer3Dprotected
LoadTexture(const char *, CTextureDesc &)Sage::CRenderer3D
LoadTextureFile(const char *, CTextureDesc &)Sage::CRenderer3D
m_bExitSizeMoveSage::CWindowDescprotectedstatic
m_bLoadedSage::CSpriteRendererprotected
m_bScreenShotSage::CScreenshotFlagprotectedstatic
m_bUseDepthStencilSage::CRenderer3Dprivate
m_eRenderModeSage::CSpriteRendererprotected
m_f32BgColorSage::CRenderer3Dprotected
m_f4x4OrientSage::CCameraCommonprotectedstatic
m_f4x4ProjectionSage::CCameraCommonprotectedstatic
m_f4x4ViewSage::CCameraCommonprotectedstatic
m_fAspectRatioSage::CSettingsManagerprotectedstatic
m_fCurZSage::CSpriteRendererprotected
m_hInstSage::CWindowDescprotectedstatic
m_HwndSage::CWindowDescprotectedstatic
m_IndexBufferSage::CSpriteRendererprotected
m_mapNameToIndexSage::CSpriteRendererprotected
m_nIndexCountSage::CSpriteRendererprotected
m_nNumResourceDescSage::CRenderer3Dprotected
m_nNumSpritesSage::CSpriteRendererprotected
m_nWinHeightSage::CSettingsprotectedstatic
m_nWinWidthSage::CSettingsprotectedstatic
m_pCameraSage::CSpriteRendererprotected
m_pCommandListSage::CRenderer3Dprotected
m_pControllerSage::CComponentprotectedstatic
m_pD3DDeviceSage::CRenderer3Dprotected
m_pDescriptorHeapSage::CRenderer3Dprotected
m_pDeviceResourcesSage::CRenderer3Dprotected
m_pFontSage::CRenderer3Dprotected
m_pGraphicsMemorySage::CRenderer3Dprotected
m_pHeapsSage::CRenderer3Dprotected
m_pIBufViewSage::CSpriteRendererprotected
m_pKeyboardSage::CComponentprotectedstatic
m_pMouseSage::CComponentprotectedstatic
m_pPrimitiveBatchSage::CRenderer3Dprotected
m_pRandomSage::CComponentprotectedstatic
m_pResourceUploadSage::CRenderer3Dprotected
m_pSoundSage::CComponentprotectedstatic
m_pSpriteSage::CSpriteRendererprotected
m_pSpriteBatchSage::CRenderer3Dprotected
m_pSpriteEffectSage::CSpriteRendererprotected
m_pStatesSage::CRenderer3Dprotected
m_pTextSpriteBatchSage::CRenderer3Dprotected
m_pTextureSage::CRenderer3Dprivate
m_pTimerSage::CComponentprotectedstatic
m_pVBufViewSage::CSpriteRendererprotected
m_pXmlSettingsSage::CSettingsManagerprotectedstatic
m_RenderTargetStateSage::CRenderer3Dprotected
m_szNameSage::CSettingsprotectedstatic
m_VertexBufferSage::CSpriteRendererprotected
m_vMousePosSage::CWindowprotectedstatic
m_vWinCenterSage::CSettingsprotectedstatic
m_xmlDocSage::CSettingsManagerprivate
OnDeviceLost() overrideSage::CRenderer3Dvirtual
OnDeviceRestored() overrideSage::CRenderer3Dvirtual
OpenDebugConsole()Sage::CWindowprotected
ProcessTexture(_In_ Microsoft::WRL::ComPtr< ID3D12Resource >, CTextureDesc &)Sage::CRenderer3Dprotected
SaveScreenShot()Sage::CRenderer3D
SetBgColor(const XMVECTORF32 &)Sage::CRenderer3D
SetCameraPos(const Vector3 &)Sage::CSpriteRenderer
SetWinSize(int, int)Sage::CSettingsManagerprotected
WinMain(_In_ HINSTANCE, bool, const t0 &, const t1 &, const t2 &)Sage::CWindow
WndProc(HWND, UINT, WPARAM, LPARAM)Sage::CWindowprotectedstatic
~CRenderer3D()Sage::CRenderer3Dvirtual
~CSpriteRenderer()Sage::CSpriteRenderervirtual