| BeginFrame() | Sage::CSpriteRenderer | virtual |
| BeginResourceUpload() | Sage::CRenderer3D | |
| BoxInFrustum(const BoundingBox &) const | Sage::CSpriteRenderer | |
| CloseDebugConsole() | Sage::CWindow | protected |
| CreateDDSTexture(_In_z_ const wchar_t *, CTextureDesc &) | Sage::CRenderer3D | protected |
| CreateDeviceDependentResources() | Sage::CRenderer3D | private |
| CreateEffect() | Sage::CSpriteRenderer | protected |
| CreateGameWindow(HINSTANCE) | Sage::CWindow | protected |
| CreateIndexBuffer() | Sage::CSpriteRenderer | protected |
| CreateVertexBuffer() | Sage::CSpriteRenderer | protected |
| CreateWICTexture(_In_z_ const wchar_t *, CTextureDesc &) | Sage::CRenderer3D | protected |
| CRenderer3D() | Sage::CRenderer3D | |
| CSpriteRenderer(eSpriteMode) | Sage::CSpriteRenderer | |
| Draw(const CSpriteDesc2D *) | Sage::CSpriteRenderer | |
| Draw(const CSpriteDesc3D *) | Sage::CSpriteRenderer | |
| Draw(std::vector< CSpriteDesc3D > &) | Sage::CSpriteRenderer | |
| Draw(t, const Vector2 &, float=0) | Sage::CSpriteRenderer | |
| DrawBoundingBox(t, const BoundingBox &) | Sage::CSpriteRenderer | |
| DrawCenteredText(const char *, XMVECTORF32=Colors::Black) | Sage::CRenderer3D | |
| DrawCenteredText(const wchar_t *, XMVECTORF32=Colors::Black) | Sage::CRenderer3D | |
| DrawCircle(t, const Vector2 &, float) | Sage::CSpriteRenderer | |
| DrawLine(t, const Vector2 &, const Vector2 &) | Sage::CSpriteRenderer | |
| DrawLine(t, const Vector2 &, const Vector2 &, XMVECTORF32 c) | Sage::CSpriteRenderer | |
| DrawScreenText(const char *, const Vector2 &, XMVECTORF32=Colors::Black, float=1.0f) | Sage::CRenderer3D | |
| DrawScreenText(const wchar_t *, const Vector2 &, XMVECTORF32=Colors::Black, float=1.0f) | Sage::CRenderer3D | |
| EndFrame() | Sage::CSpriteRenderer | virtual |
| EndResourceUpload() | Sage::CRenderer3D | |
| EnforceAspectRatio(WPARAM, RECT *) | Sage::CWindow | protectedstatic |
| EnforceAspectRatio(MINMAXINFO *) | Sage::CWindow | protectedstatic |
| GetAabb(UINT, UINT) const | Sage::CSpriteRenderer | |
| GetBorderSizes(int &w, int &h) | Sage::CWindow | protectedstatic |
| GetCameraPos() const | Sage::CSpriteRenderer | |
| GetHeight(t) const | Sage::CSpriteRenderer | |
| GetNumFrames(t) const | Sage::CSpriteRenderer | |
| GetSize(t, float &, float &) const | Sage::CSpriteRenderer | |
| GetSize(t, UINT, float &, float &) const | Sage::CSpriteRenderer | |
| GetWidth(t) const | Sage::CSpriteRenderer | |
| InitGameWindow(_In_ HINSTANCE) | Sage::CWindow | protected |
| Initialize(size_t) | Sage::CSpriteRenderer | |
| Sage::CRenderer3D::Initialize(bool=true) | Sage::CRenderer3D | |
| Load(UINT, const char *, const char *, UINT) | Sage::CSpriteRenderer | protected |
| Load(Sage::CMediaList< t > &) | Sage::CSpriteRenderer | |
| Load(t, const char *) | Sage::CSpriteRenderer | |
| Sage::CRenderer3D::Load() | Sage::CSettingsManager | |
| LoadByIndex(UINT, const char *) | Sage::CSpriteRenderer | protected |
| Loaded() const | Sage::CSpriteRenderer | |
| LoadMT(Sage::CMediaList< t > &) | Sage::CSpriteRenderer | |
| LoadScreenFont() | Sage::CRenderer3D | protected |
| LoadTexture(const char *, CTextureDesc &) | Sage::CRenderer3D | |
| LoadTextureFile(const char *, CTextureDesc &) | Sage::CRenderer3D | |
| m_bExitSizeMove | Sage::CWindowDesc | protectedstatic |
| m_bLoaded | Sage::CSpriteRenderer | protected |
| m_bScreenShot | Sage::CScreenshotFlag | protectedstatic |
| m_bUseDepthStencil | Sage::CRenderer3D | private |
| m_eRenderMode | Sage::CSpriteRenderer | protected |
| m_f32BgColor | Sage::CRenderer3D | protected |
| m_f4x4Orient | Sage::CCameraCommon | protectedstatic |
| m_f4x4Projection | Sage::CCameraCommon | protectedstatic |
| m_f4x4View | Sage::CCameraCommon | protectedstatic |
| m_fAspectRatio | Sage::CSettingsManager | protectedstatic |
| m_fCurZ | Sage::CSpriteRenderer | protected |
| m_hInst | Sage::CWindowDesc | protectedstatic |
| m_Hwnd | Sage::CWindowDesc | protectedstatic |
| m_IndexBuffer | Sage::CSpriteRenderer | protected |
| m_mapNameToIndex | Sage::CSpriteRenderer | protected |
| m_nIndexCount | Sage::CSpriteRenderer | protected |
| m_nNumResourceDesc | Sage::CRenderer3D | protected |
| m_nNumSprites | Sage::CSpriteRenderer | protected |
| m_nWinHeight | Sage::CSettings | protectedstatic |
| m_nWinWidth | Sage::CSettings | protectedstatic |
| m_pCamera | Sage::CSpriteRenderer | protected |
| m_pCommandList | Sage::CRenderer3D | protected |
| m_pController | Sage::CComponent | protectedstatic |
| m_pD3DDevice | Sage::CRenderer3D | protected |
| m_pDescriptorHeap | Sage::CRenderer3D | protected |
| m_pDeviceResources | Sage::CRenderer3D | protected |
| m_pFont | Sage::CRenderer3D | protected |
| m_pGraphicsMemory | Sage::CRenderer3D | protected |
| m_pHeaps | Sage::CRenderer3D | protected |
| m_pIBufView | Sage::CSpriteRenderer | protected |
| m_pKeyboard | Sage::CComponent | protectedstatic |
| m_pMouse | Sage::CComponent | protectedstatic |
| m_pPrimitiveBatch | Sage::CRenderer3D | protected |
| m_pRandom | Sage::CComponent | protectedstatic |
| m_pResourceUpload | Sage::CRenderer3D | protected |
| m_pSound | Sage::CComponent | protectedstatic |
| m_pSprite | Sage::CSpriteRenderer | protected |
| m_pSpriteBatch | Sage::CRenderer3D | protected |
| m_pSpriteEffect | Sage::CSpriteRenderer | protected |
| m_pStates | Sage::CRenderer3D | protected |
| m_pTextSpriteBatch | Sage::CRenderer3D | protected |
| m_pTexture | Sage::CRenderer3D | private |
| m_pTimer | Sage::CComponent | protectedstatic |
| m_pVBufView | Sage::CSpriteRenderer | protected |
| m_pXmlSettings | Sage::CSettingsManager | protectedstatic |
| m_RenderTargetState | Sage::CRenderer3D | protected |
| m_szName | Sage::CSettings | protectedstatic |
| m_VertexBuffer | Sage::CSpriteRenderer | protected |
| m_vMousePos | Sage::CWindow | protectedstatic |
| m_vWinCenter | Sage::CSettings | protectedstatic |
| m_xmlDoc | Sage::CSettingsManager | private |
| OnDeviceLost() override | Sage::CRenderer3D | virtual |
| OnDeviceRestored() override | Sage::CRenderer3D | virtual |
| OpenDebugConsole() | Sage::CWindow | protected |
| ProcessTexture(_In_ Microsoft::WRL::ComPtr< ID3D12Resource >, CTextureDesc &) | Sage::CRenderer3D | protected |
| SaveScreenShot() | Sage::CRenderer3D | |
| SetBgColor(const XMVECTORF32 &) | Sage::CRenderer3D | |
| SetCameraPos(const Vector3 &) | Sage::CSpriteRenderer | |
| SetWinSize(int, int) | Sage::CSettingsManager | protected |
| WinMain(_In_ HINSTANCE, bool, const t0 &, const t1 &, const t2 &) | Sage::CWindow | |
| WndProc(HWND, UINT, WPARAM, LPARAM) | Sage::CWindow | protectedstatic |
| ~CRenderer3D() | Sage::CRenderer3D | virtual |
| ~CSpriteRenderer() | Sage::CSpriteRenderer | virtual |