SAGE
A Simple Academic Game Engine
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Sage::CRenderer3D Member List

This is the complete list of members for Sage::CRenderer3D, including all inherited members.

BeginFrame()Sage::CRenderer3Dvirtual
BeginResourceUpload()Sage::CRenderer3D
CloseDebugConsole()Sage::CWindowprotected
CreateDDSTexture(_In_z_ const wchar_t *, CTextureDesc &)Sage::CRenderer3Dprotected
CreateDeviceDependentResources()Sage::CRenderer3Dprivate
CreateGameWindow(HINSTANCE)Sage::CWindowprotected
CreateWICTexture(_In_z_ const wchar_t *, CTextureDesc &)Sage::CRenderer3Dprotected
CRenderer3D()Sage::CRenderer3D
DrawCenteredText(const char *, XMVECTORF32=Colors::Black)Sage::CRenderer3D
DrawCenteredText(const wchar_t *, XMVECTORF32=Colors::Black)Sage::CRenderer3D
DrawScreenText(const char *, const Vector2 &, XMVECTORF32=Colors::Black, float=1.0f)Sage::CRenderer3D
DrawScreenText(const wchar_t *, const Vector2 &, XMVECTORF32=Colors::Black, float=1.0f)Sage::CRenderer3D
EndFrame()Sage::CRenderer3Dvirtual
EndResourceUpload()Sage::CRenderer3D
EnforceAspectRatio(WPARAM, RECT *)Sage::CWindowprotectedstatic
EnforceAspectRatio(MINMAXINFO *)Sage::CWindowprotectedstatic
GetBorderSizes(int &w, int &h)Sage::CWindowprotectedstatic
InitGameWindow(_In_ HINSTANCE)Sage::CWindowprotected
Initialize(bool=true)Sage::CRenderer3D
Load()Sage::CSettingsManager
LoadScreenFont()Sage::CRenderer3Dprotected
LoadTexture(const char *, CTextureDesc &)Sage::CRenderer3D
LoadTextureFile(const char *, CTextureDesc &)Sage::CRenderer3D
m_bExitSizeMoveSage::CWindowDescprotectedstatic
m_bScreenShotSage::CScreenshotFlagprotectedstatic
m_bUseDepthStencilSage::CRenderer3Dprivate
m_f32BgColorSage::CRenderer3Dprotected
m_f4x4OrientSage::CCameraCommonprotectedstatic
m_f4x4ProjectionSage::CCameraCommonprotectedstatic
m_f4x4ViewSage::CCameraCommonprotectedstatic
m_fAspectRatioSage::CSettingsManagerprotectedstatic
m_hInstSage::CWindowDescprotectedstatic
m_HwndSage::CWindowDescprotectedstatic
m_nNumResourceDescSage::CRenderer3Dprotected
m_nWinHeightSage::CSettingsprotectedstatic
m_nWinWidthSage::CSettingsprotectedstatic
m_pCommandListSage::CRenderer3Dprotected
m_pControllerSage::CComponentprotectedstatic
m_pD3DDeviceSage::CRenderer3Dprotected
m_pDescriptorHeapSage::CRenderer3Dprotected
m_pDeviceResourcesSage::CRenderer3Dprotected
m_pFontSage::CRenderer3Dprotected
m_pGraphicsMemorySage::CRenderer3Dprotected
m_pHeapsSage::CRenderer3Dprotected
m_pKeyboardSage::CComponentprotectedstatic
m_pMouseSage::CComponentprotectedstatic
m_pPrimitiveBatchSage::CRenderer3Dprotected
m_pRandomSage::CComponentprotectedstatic
m_pResourceUploadSage::CRenderer3Dprotected
m_pSoundSage::CComponentprotectedstatic
m_pSpriteBatchSage::CRenderer3Dprotected
m_pStatesSage::CRenderer3Dprotected
m_pTextSpriteBatchSage::CRenderer3Dprotected
m_pTextureSage::CRenderer3Dprivate
m_pTimerSage::CComponentprotectedstatic
m_pXmlSettingsSage::CSettingsManagerprotectedstatic
m_RenderTargetStateSage::CRenderer3Dprotected
m_szNameSage::CSettingsprotectedstatic
m_vMousePosSage::CWindowprotectedstatic
m_vWinCenterSage::CSettingsprotectedstatic
m_xmlDocSage::CSettingsManagerprivate
OnDeviceLost() overrideSage::CRenderer3Dvirtual
OnDeviceRestored() overrideSage::CRenderer3Dvirtual
OpenDebugConsole()Sage::CWindowprotected
ProcessTexture(_In_ Microsoft::WRL::ComPtr< ID3D12Resource >, CTextureDesc &)Sage::CRenderer3Dprotected
SaveScreenShot()Sage::CRenderer3D
SetBgColor(const XMVECTORF32 &)Sage::CRenderer3D
SetWinSize(int, int)Sage::CSettingsManagerprotected
WinMain(_In_ HINSTANCE, bool, const t0 &, const t1 &, const t2 &)Sage::CWindow
WndProc(HWND, UINT, WPARAM, LPARAM)Sage::CWindowprotectedstatic
~CRenderer3D()Sage::CRenderer3Dvirtual