The Cannon Lullaby Toy
Game Physics with a 2D Physics Engine
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Here is a list of all documented variables with links to the class documentation for each member:
- m -
m_bExploded :
CCannon
m_bHasRungBell :
CObject
m_cContactListener :
CGame
m_cPopDesc :
CObjectManager
m_cSmokeDesc :
CObjectManager
m_cStarDesc :
CObjectManager
m_eDrawMode :
CCommon
m_eGameState :
CGame
m_eSpriteType :
CObject
m_f4Color :
CObject
m_fGravity :
CCommon
m_fRingTime :
CObject
m_pBackParticleEngine :
CCommon
m_pBarrel :
CCannon
m_pBarrelJoint :
CCannon
m_pBase :
CCannon
m_pBellBody :
CObjectManager
m_pBody :
CObject
m_pBodyA :
CMyListener
m_pBodyB :
CMyListener
m_pCannon :
CCommon
m_pEdges :
CObjectManager
m_pFrontParticleEngine :
CCommon
m_pObjectManager :
CCommon
m_pPhysicsWorld :
CCommon
m_pRenderer :
CCommon
m_pWheel1 :
CCannon
m_pWheel2 :
CCannon
m_pWheelJoint1 :
CCannon
m_pWheelJoint2 :
CCannon
m_stdList :
CObjectManager
m_vBellPos :
CCommon
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1.12.0