The Cannon Lullaby Toy
Game Physics with a 2D Physics Engine
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Here is a list of all documented functions with links to the class documentation for each member:
- a -
AllBellsRung() :
CObjectManager
- b -
BeginGame() :
CGame
- c -
clear() :
CObjectManager
CObject() :
CObject
CObjectManager() :
CObjectManager
CreateBarrel() :
CCannon
CreateBase() :
CCannon
CreateBell() :
CObjectManager
CreateBells() :
CObjectManager
CreateObject() :
CObjectManager
CreateWheel() :
CCannon
CreateWorldEdges() :
CObjectManager
- d -
DeliverImpulse() :
CCannon
Draw() :
CObjectManager
draw() :
CObject
DrawSunflowers() :
CObjectManager
- e -
ElevateFlower() :
CObjectManager
EmitSmoke() :
CObjectManager
EmitsStars() :
CObject
EmitStars() :
CObjectManager
Explode() :
CCannon
- f -
Fire() :
CCannon
- g -
GetBall() :
CMyListener
GetBellRung() :
CObject
GetBellType() :
CMyListener
GetColor() :
CObject
GetPos() :
CCannon
,
CObject
GetRingTime() :
CObject
GetSpeed() :
CMyListener
,
CObject
GetSpriteType() :
CObject
- i -
Initialize() :
CCannon
,
CGame
IsDead() :
CCannon
- k -
KeyboardHandler() :
CGame
- l -
LoadSounds() :
CGame
LoadSprites() :
CGame
- m -
MakeBallsCollide() :
CObjectManager
MakeCollide() :
CCannon
,
CObject
- p -
PreSolve() :
CMyListener
ProcessFrame() :
CGame
ProcessState() :
CGame
- r -
Release() :
CGame
RemoveDeadBalls() :
CObjectManager
RenderFrame() :
CGame
- s -
SetBellRung() :
CObject
SetSpeed() :
CCannon
step() :
CObjectManager
- ~ -
~CGame() :
CGame
~CObject() :
CObject
~CObjectManager() :
CObjectManager
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1.12.0