Box2D Binary Counter
Game Physics with a 2D Physics Engine
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Here is a list of all documented functions with links to the class documentation for each member:
- a -
AllStopped() :
CObjectManager
- b -
BeginGame() :
CGame
BeginSpeaking() :
CGame
- c -
CBitCounter() :
CBitCounter
CCounter() :
CCounter
clear() :
CObjectManager
CObject() :
CObject
CObjectManager() :
CObjectManager
Count() :
CMyListener
CreateBall() :
CObjectManager
CreateBlock() :
CBitCounter
CreateCounter() :
CObjectManager
CreateObject() :
CObjectManager
CreateRamp() :
CBitCounter
CreateWorldEdges() :
CObjectManager
CRenderer() :
CRenderer
- d -
draw() :
CObject
,
CObjectManager
DrawNixieBits() :
CRenderer
DrawNumber() :
CRenderer
DrawOverflow() :
CRenderer
- g -
GetBitCount() :
CCounter
GetPos() :
CBitCounter
,
CCounter
,
CObject
GetSpeed() :
CMyListener
,
CObject
GetSpriteType() :
CObject
- h -
HighLightBit() :
CObjectManager
- i -
Initialize() :
CGame
- k -
KeyboardHandler() :
CGame
- l -
LoadSounds() :
CGame
LoadSprites() :
CRenderer
LoadSpritesMT() :
CRenderer
- o -
Overflow() :
CObjectManager
- p -
PreSolve() :
CMyListener
ProcessFrame() :
CGame
ProcessSpeaking() :
CGame
ProcessState() :
CGame
- r -
Release() :
CGame
RenderFrame() :
CGame
- s -
SetMediaList() :
CRenderer
- ~ -
~CCounter() :
CCounter
~CGame() :
CGame
~CObject() :
CObject
~CObjectManager() :
CObjectManager
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1.12.0