Ball and Spring Toy
Game Physics with Bespoke Code
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Here is a list of all documented variables with links to the class documentation for each member:
m_bDrawFrameRate :
CGame
m_eCollisionSnd :
CPoint
m_eCurrentBody :
CCommon
m_eGameState :
CGame
m_eSpriteType :
CPoint
,
CSpring
m_fAngle :
CPoint
,
CSpring
m_fDelay :
CRagdoll
m_fRadius :
CPoint
m_fRestitution :
CSpring
m_fRestLength :
CSpring
m_fXScale :
CPoint
m_fYScale :
CPoint
m_pCurBody0 :
CObjectManager
m_pCurBody1 :
CObjectManager
m_pObjectManager :
CCommon
m_pPos :
CRagdoll
m_pPt :
CRagdoll
m_pRenderer :
CCommon
m_pV0 :
CSpring
m_pV1 :
CSpring
m_stdPt :
CBody
,
CObjectManager
m_stdSpr :
CBody
,
CObjectManager
m_vOldPos :
CPoint
m_vPos :
CPoint
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1.12.0