Burning Objects

Fire images.

Dhanyu Amarasinghe and Ian Parberry, "Towards Fast, Believable Real-time Rendering of Burning Objects in Video Games", Proceedings of the 6th International Conference on the Foundations of Digital Games, pp. 256-258, Bordeaux, France, July 2011.


We present a framework for emulating the deformation and consumption of polygonal models under combustion while generating procedural fire. Our focus is on achieving the best visual effects possible while maximizing computation speed so that the processing power is available for other tasks in video games. We have implemented and tested our method on a relatively modest GPU using CUDA. Our experiments suggest that our method gives a believable rendering of the effects of fire while using only a small fraction of CPU and GPU resources.

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Created October 27, 2010. Last updated August 2, 2019.