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Box2D Getting Started
Chapter 5 of Ian Parberry's "Introduction to Game Physics with Box2D"
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The object world. More...
#include <objectworld.h>
Public Member Functions | |
| CGameObject * | create (GameObjectType t) |
| Create new object. | |
| void | SetWorldSize (float width, float height) |
| Set Object World dimensions. | |
| void | GetWorldSize (float &width, float &height) |
| Get Object World dimensions. | |
| void | clear () |
| Clear objects. | |
| void | move () |
| Move objects. | |
| void | draw () |
The object world.
| CGameObject * CObjectWorld::create | ( | GameObjectType | t | ) |
Create new object.
Create an object of a specified type, enter it into the object list, and return a pointer to it.
| t | Object type. |
| void CObjectWorld::draw | ( | ) |
Draw everything in the Object World. Draw the game objects using Painter's Algorithm.
| void CObjectWorld::GetWorldSize | ( | float & | width, |
| float & | height | ||
| ) |
Get Object World dimensions.
Get the Object World's width and height.
| width | Calling parameter will be set to Object World width. |
| height | Calling parameter will be set to Object World height. |
| void CObjectWorld::SetWorldSize | ( | float | width, |
| float | height | ||
| ) |
Set Object World dimensions.
Set the Object World's width and height.
| width | Object World width. |
| height | Object World height. |
1.8.2