Criss Martin and Ian Parberry, "Real Time Dynamic Wind Calculation for a Pressure Driven Wind System", Proceedings of the 2006 ACM SIGGRAPH Video Game Symposium, pp. 151-154, Boston, MA, July 2006. [manuscript, BibTeX]
We describe real time dynamic wind calculation for a pressure driven wind system. This simple and elegant approach allows us to perform visual effects in real time using a minute fraction of the CPU's processing power over and above what is required for static wind. Experiments were performed with a real-time application to render wind-driven snow over a 3D terrain to verify these claims.