 
       
       
       
    This source code accompanies Ian Parberry's Introduction to Game Physics with Box2D. To make proper use of it you must have Microsoft Visual Studio and the DirectX 9 SDK.
 
       
       
       
    This source code accompanies Ian Parberry's Introduction to Game Physics with Box2D. To make proper use of it you must have Microsoft Visual Studio and the DirectX 9 SDK.
The following zip files contain the source code and project files for Visual Studio 2012.
      Chapter 3:
      Pool End Game (13.6MB)
      
      Chapter 4:
      Ball and Spring Toy (13.4MB)
      
      Chapter 5:
      Box2D Getting Started (14.9MB)
      
      Chapter 7:
      Cannon Game (15.6MB)
      
      Chapter 8:
      Cannon Game with Stars (15.8MB)
    
      The following documentation was generated from the source code
      using Doxygen.
      
      Chapter 3:
      Pool End Game
      
      Chapter 4:
      Ball and Spring Toy
      
      Chapter 5:
      Box2D Getting Started
      
      Chapter 7:
      Cannon Game
      
      Chapter 8:
      Cannon Game with Stars
      
      For Advanced Readers:
      Game Engine
    
Created September 14, 2012. Last updated June 20, 2022.