| Clear(float=0.1f) | Sage::CParticleEngine< CParticle2D, CParticleDesc2D, Vector2 > | |
| Clear(UINT) | Sage::CParticleEngine< CParticle2D, CParticleDesc2D, Vector2 > | |
| CParticleEngine() | Sage::CParticleEngine< CParticle2D, CParticleDesc2D, Vector2 > | |
| CParticleEngine2D(CSpriteRenderer *) | Sage::CParticleEngine2D | |
| Create(const CParticleDesc2D &d) | Sage::CParticleEngine< CParticle2D, CParticleDesc2D, Vector2 > | |
| Cull() | Sage::CParticleEngine< CParticle2D, CParticleDesc2D, Vector2 > | protected |
| Draw() | Sage::CParticleEngine2D | |
| Fade() | Sage::CParticleEngine< CParticle2D, CParticleDesc2D, Vector2 > | protected |
| GetLifeFraction(const CParticle2D *) const | Sage::CParticleEngine< CParticle2D, CParticleDesc2D, Vector2 > | protected |
| m_pController | Sage::CComponent | protectedstatic |
| m_pKeyboard | Sage::CComponent | protectedstatic |
| m_pMouse | Sage::CComponent | protectedstatic |
| m_pRandom | Sage::CComponent | protectedstatic |
| m_pRenderer | Sage::CParticleEngine2D | private |
| m_pSound | Sage::CComponent | protectedstatic |
| m_pTimer | Sage::CComponent | protectedstatic |
| m_stdList | Sage::CParticleEngine< CParticle2D, CParticleDesc2D, Vector2 > | protected |
| m_vOrigin | Sage::CParticleEngine< CParticle2D, CParticleDesc2D, Vector2 > | protected |
| Move() | Sage::CParticleEngine< CParticle2D, CParticleDesc2D, Vector2 > | protected |
| Rescale() | Sage::CParticleEngine< CParticle2D, CParticleDesc2D, Vector2 > | protected |
| SetOrigin(const Vector2 &) | Sage::CParticleEngine< CParticle2D, CParticleDesc2D, Vector2 > | |
| Step() | Sage::CParticleEngine< CParticle2D, CParticleDesc2D, Vector2 > | |
| Translate(const Vector2 &) | Sage::CParticleEngine< CParticle2D, CParticleDesc2D, Vector2 > | |
| TranslateTo(const Vector2 &) | Sage::CParticleEngine< CParticle2D, CParticleDesc2D, Vector2 > | |
| ~CParticleEngine() | Sage::CParticleEngine< CParticle2D, CParticleDesc2D, Vector2 > | virtual |