The 8-ball Pool End Game
Game Physics with Bespoke Code
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Here is a list of all documented variables with links to the class documentation for each member:
- m -
m_bDrawFrameRate :
CGame
m_bDrawImpulseVector :
CObjectManager
m_bInPocket :
CObject
m_bShowCollisions :
CCommon
m_bStep :
CCommon
m_bStepMode :
CCommon
m_cPDesc0 :
CObjectManager
m_cPDesc1 :
CObjectManager
m_cPDesc2 :
CObjectManager
m_eGameState :
CGame
m_fCueAngle :
CObjectManager
m_fGameStateTime :
CGame
m_fRadius :
CObject
m_fXMargin :
CCommon
m_fYMargin :
CCommon
m_p8Ball :
CObjectManager
m_pCueBall :
CObjectManager
m_pObjectManager :
CCommon
m_pParticleEngine :
CCommon
m_pRenderer :
CCommon
m_pSpriteDesc :
CObject
m_vBotCPocket :
CCommon
m_vBotLPocket :
CCommon
m_vBotRPocket :
CCommon
m_vMargin :
CCommon
m_vOldPos :
CObject
m_vPos :
CObject
m_vTopCPocket :
CCommon
m_vTopLPocket :
CCommon
m_vTopRPocket :
CCommon
m_vVel :
CObject
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