The 8-ball Pool End Game
Game Physics with Bespoke Code
Loading...
Searching...
No Matches
Here is a list of all documented functions with links to the class documentation for each member:
- a -
AdjustCueBall() :
CObjectManager
AdjustImpulseVector() :
CObjectManager
AllStopped() :
CObjectManager
- b -
BallDown() :
CObjectManager
BeginGame() :
CGame
BroadPhase() :
CObjectManager
- c -
Clear() :
CObjectManager
CObject() :
CObject
CObjectManager() :
CObjectManager
Create() :
CObjectManager
CreateObjects() :
CGame
CueBallDown() :
CObjectManager
- d -
DeliverImpulse() :
CObject
Draw() :
CObject
,
CObjectManager
DrawFrameRateText() :
CGame
DropParticle() :
CObject
- i -
Initialize() :
CGame
- k -
KeyboardHandler() :
CGame
- l -
LoadSounds() :
CGame
LoadSprites() :
CGame
- m -
Move() :
CObject
,
CObjectManager
- n -
NarrowPhase() :
CObjectManager
- p -
PocketCollide() :
CObjectManager
ProcessFrame() :
CGame
ProcessState() :
CGame
- r -
RailCollide() :
CObjectManager
Release() :
CGame
RenderFrame() :
CGame
ResetImpulseVector() :
CObjectManager
- s -
Shoot() :
CObjectManager
- ~ -
~CGame() :
CGame
~CObject() :
CObject
~CObjectManager() :
CObjectManager
Generated by
1.12.0