The 8-ball Pool End Game
Game Physics with Bespoke Code
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Here is a list of all documented class members with links to the class documentation for each member:
- a -
AdjustCueBall() :
CObjectManager
AdjustImpulseVector() :
CObjectManager
AllStopped() :
CObjectManager
- b -
BallDown() :
CObjectManager
BeginGame() :
CGame
BroadPhase() :
CObjectManager
- c -
Clear() :
CObjectManager
CObject() :
CObject
CObjectManager :
CObject
,
CObjectManager
Create() :
CObjectManager
CreateObjects() :
CGame
CueBallDown() :
CObjectManager
- d -
DeliverImpulse() :
CObject
Draw() :
CObject
,
CObjectManager
DrawFrameRateText() :
CGame
DropParticle() :
CObject
- i -
Initialize() :
CGame
- k -
KeyboardHandler() :
CGame
- l -
LoadSounds() :
CGame
LoadSprites() :
CGame
- m -
m_bDrawFrameRate :
CGame
m_bDrawImpulseVector :
CObjectManager
m_bInPocket :
CObject
m_bShowCollisions :
CCommon
m_bStep :
CCommon
m_bStepMode :
CCommon
m_cPDesc0 :
CObjectManager
m_cPDesc1 :
CObjectManager
m_cPDesc2 :
CObjectManager
m_eGameState :
CGame
m_fCueAngle :
CObjectManager
m_fGameStateTime :
CGame
m_fRadius :
CObject
m_fXMargin :
CCommon
m_fYMargin :
CCommon
m_p8Ball :
CObjectManager
m_pCueBall :
CObjectManager
m_pObjectManager :
CCommon
m_pParticleEngine :
CCommon
m_pRenderer :
CCommon
m_pSpriteDesc :
CObject
m_vBotCPocket :
CCommon
m_vBotLPocket :
CCommon
m_vBotRPocket :
CCommon
m_vMargin :
CCommon
m_vOldPos :
CObject
m_vPos :
CObject
m_vTopCPocket :
CCommon
m_vTopLPocket :
CCommon
m_vTopRPocket :
CCommon
m_vVel :
CObject
Move() :
CObject
,
CObjectManager
- n -
NarrowPhase() :
CObjectManager
- p -
PocketCollide() :
CObjectManager
ProcessFrame() :
CGame
ProcessState() :
CGame
- r -
RailCollide() :
CObjectManager
Release() :
CGame
RenderFrame() :
CGame
ResetImpulseVector() :
CObjectManager
- s -
Shoot() :
CObjectManager
- ~ -
~CGame() :
CGame
~CObject() :
CObject
~CObjectManager() :
CObjectManager
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