Tiled Platformer Prototype
A Basic Tiled Platformer
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CPlayer Member List

This is the complete list of members for CPlayer, including all inherited members.

BloodSpray(const Vector2 &)CPlayerprivate
CObject(eObject, eSprite, const Vector2 &)CObject
CollisionResponse(const Vector2 &, float, CObject *=nullptr)CPlayerprivatevirtual
CPlayer(const Vector2 &)CPlayer
Draw()CPlayer
GetAction() constCPlayer
GetPos() constCPlayer
GetType() constCObject
IsAlive() constCPlayer
m_bGodModeCCommonprotectedstatic
m_bOnGroundCPlayerprivate
m_bShowBoundsCCommonprotectedstatic
m_bStaticCObjectprotected
m_eActionCPlayerprivate
m_eDirectionCPlayerprivate
m_eGameStateCCommonprotectedstatic
m_eObjectCObjectprotected
m_eSpriteCObjectprotected
m_fRadiusCObjectprotected
m_fRollCObjectprotected
m_nHealthCPlayerprivate
m_pFrameEventCPlayerprivate
m_pObjectManagerCCommonprotectedstatic
m_pParticleEngineCCommonprotectedstatic
m_pPlayerCCommonprotectedstatic
m_pRendererCCommonprotectedstatic
m_pTileManagerCCommonprotectedstatic
m_vPosCObjectprotected
m_vVelocityCObjectprotected
m_vWorldSizeCCommonprotectedstatic
Move()CPlayer
SetAction(const eAction, const eDirection=eDirection::Continue)CPlayer
~CObject()CObjectvirtual
~CPlayer()CPlayer