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Tiled Platformer Prototype
A Basic Tiled Platformer
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Game specific defines.
#include "SageDefines.h"

Enumerations | |
| enum class | eSprite { SpriteSheet , SpriteSheet2 , PlayerRight , PlayerLeft , PlayerJumpRight , PlayerJumpLeft , PlayerDieRight , PlayerDieLeft , Tile , Line , Door , Saw , Blood } |
| Sprite enumerated type. More... | |
| enum class | eObject { Unknown , Player , Door , Saw } |
| Object enumerated type. More... | |
| enum class | eSound { Start , DoorOpen , Boing , Tap , Saw , Death } |
| Sound enumerated type. More... | |
| enum class | eGameState { Loading , Playing , Waiting } |
| Game state enumerated type. More... | |
| enum class | eAction { Walking , Standing , Jumping , Dying , Dead } |
| Player action enumerated type. More... | |
| enum class | eDirection { Left , Right , Continue } |
| Player direction enumerated type. More... | |
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An enumerated type for the player action.
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An enumerated type for the player direction.
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An enumerated type for the game state, which can be either playing or waiting a short interval for the level to end after winning or losing to let sounds and particle effects play to the end without being cut short.
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An enumerated type for the object types.
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An enumerated type for the sounds, which will be cast to an unsigned integer and used for the index of the corresponding sample.
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An enumerated type for the sprites, which will be cast to an unsigned integer and used for the index of the corresponding texture in graphics memory.