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Ned's Turkey Farm
A Simple 2.5D Side Scroller
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Game specific defines.
#include "SageDefines.h"

Enumerations | |
| enum class | eSprite { Sky , LinedSky , Ground , Plane , Bullet , Crow , Feather , Crowhead , Crowfoot , Deadcrow , Smoke , Graysmoke , Spark , House , Windmillbase , Windmilltop , Fence , Fencepost , Tree0 , Tree1 , Tree2 , Tree3 , Tree4 , Smallcloud , Longcloud , Darkcloud , Frustum } |
| Sprite enumerated type. More... | |
| enum class | eSound { Caw , Gun , Crowdeath , Boom , Thud , Plane , Truck , Stings , Smarts } |
| Sound enumerated type. More... | |
| enum class | eGameState { Loading , Playing , Waiting } |
| Game state enumerated type. More... | |
| enum class | eDrawMode { Playing , World , Frustum } |
| Draw mode enumerated type. More... | |
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An enumerated type for the draw mode, which can be the normal playing view, of a sequence of views that show the 3D game world..
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An enumerated type for the game state, which can be either playing or waiting a short interval for the level to end after winning or losing to let sounds and particle effects play to the end without being cut short.
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An enumerated type for the sounds, which will be cast to an unsigned integer and used for the index of the corresponding sample.
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An enumerated type for the sprites, which will be cast to an unsigned integer and used for the index of the corresponding texture in graphics memory.