The Cannon Lullaby Toy
Game Physics with a 2D Physics Engine
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ContactListener.cpp File Reference

Code for my Box2D contact listener.

#include "SageComponentIncludes.h"
#include "ContactListener.h"
#include "GameDefines.h"
#include "ObjectManager.h"
Include dependency graph for ContactListener.cpp:

Functions

bool isABell (eSprite t)
 

Function Documentation

◆ isABell()

bool isABell ( eSprite t)
Parameters
tSprite type.
Returns
true if t is a bell type.
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