Box2D Cannon Game With Stars
Game Physics with a 2D Physics Engine
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Here is a list of all documented functions with links to the class documentation for each member:
- a -
AllCratesBelow() :
CObjectManager
- b -
BarrelUp() :
CCannon
BeginGame() :
CGame
- c -
CCannon() :
CCannon
CGame() :
CGame
clear() :
CObjectManager
CObject() :
CObject
CObjectManager() :
CObjectManager
CoolDown() :
CCannon
Count() :
CMyListener
CrateBelow() :
CObject
CreateBackground() :
CObjectManager
CreateBarrel() :
CCannon
CreateBase() :
CCannon
CreateCrate() :
CObjectManager
CreateObject() :
CObjectManager
CreateObjects() :
CGame
CreateTower() :
CObjectManager
CreateWheel() :
CCannon
- d -
DeliverImpulse() :
CCannon
Draw() :
CObjectManager
draw() :
CHeadsUpDisplay
,
CObject
DrawWinLose() :
CGame
- e -
EmitSmoke() :
CObjectManager
Explode() :
CCannon
- f -
Fire() :
CCannon
- g -
GetNumFired() :
CCannon
GetPos() :
CCannon
GetSpeed() :
CMyListener
GetSpriteType() :
CObject
GetTemps() :
CCannon
- i -
Initialize() :
CGame
,
CHeadsUpDisplay
IsDead() :
CCannon
- k -
KeyboardHandler() :
CGame
- l -
LoadSounds() :
CGame
LoadSprites() :
CGame
- m -
MakeCollide() :
CCannon
- p -
PreSolve() :
CMyListener
ProcessFrame() :
CGame
ProcessState() :
CGame
ProcessWinLose() :
CGame
- r -
Release() :
CGame
RenderFrame() :
CGame
- s -
SetSpeed() :
CCannon
- u -
Update() :
CObject
- ~ -
~CGame() :
CGame
~CHeadsUpDisplay() :
CHeadsUpDisplay
~CObject() :
CObject
~CObjectManager() :
CObjectManager
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