Box2D Cannon Game With Stars
Game Physics with a 2D Physics Engine
Loading...
Searching...
No Matches
Cannon.cpp File Reference

Code for the cannon class CCannon.

#include "SageComponentIncludes.h"
#include "Cannon.h"
#include "ObjectManager.h"
#include "Box2DRenderer.h"
Include dependency graph for Cannon.cpp:

Functions

void ArtWorldToPhysicsWorld (b2Vec2 p[], size_t n, const Vector2 &delta)
 Art world to Physics World.
 

Function Documentation

◆ ArtWorldToPhysicsWorld()

void ArtWorldToPhysicsWorld ( b2Vec2 p[],
size_t n,
const Vector2 & delta )

Convert Art World coordinates to Physics World coordinates.

Parameters
p[in, out] A Vector of Physics World points.
nNumber of points.
deltaTranslation in Render World coordinates.
Here is the call graph for this function:
Here is the caller graph for this function: