Game specific defines and enumerated types.
#include "SageDefines.h"
|
| enum class | eGameState { Loading
, Playing
} |
| | Game state enumerated type. More...
|
| |
| enum class | eObject { Unknown
, TextWheel
} |
| | Object enumerated type. More...
|
| |
| enum class | eSprite { Background
, TextWheel
} |
| | Sprite enumerated type. More...
|
| |
| enum class | eSound { Clang
, Grunt
} |
| | Sound enumerated type. More...
|
| |
◆ eGameState
An enumerated type for the game state.
◆ eObject
An enumerated type for the object types.
◆ eSound
An enumerated type for the sounds, which will be cast to an unsigned integer and used for the index of the corresponding sound sample.
◆ eSprite
An enumerated type for the sprites, which will be cast to an unsigned integer and used for the index of the sprite texture in graphics memory.