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Box2D Binary Counter
Game Physics with a 2D Physics Engine
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This is the complete list of members for CObjectManager, including all inherited members.
| AllStopped() | CObjectManager | |
| clear() | CObjectManager | |
| CObjectManager() | CObjectManager | |
| CreateBall() | CObjectManager | |
| CreateCounter(UINT n) | CObjectManager | |
| CreateObject(eSprite t, b2Body *p) | CObjectManager | |
| CreateWorldEdges() | CObjectManager | |
| draw() | CObjectManager | |
| HighLightBit(UINT n) | CObjectManager | |
| m_cRingDesc | CObjectManager | private |
| m_eDrawMode | CCommon | protectedstatic |
| m_eGameState | CCommon | protectedstatic |
| m_nCurNum | CCommon | protectedstatic |
| m_nMaxNumber | CObjectManager | private |
| m_pBase | CObjectManager | private |
| m_pCounter | CCommon | protectedstatic |
| m_pObjectManager | CCommon | protectedstatic |
| m_pParticleEngine | CCommon | protectedstatic |
| m_pPhysicsWorld | CCommon | protectedstatic |
| m_pRenderer | CCommon | protectedstatic |
| m_stdList | CObjectManager | private |
| Overflow() const | CObjectManager | |
| ~CObjectManager() | CObjectManager |