addNoise(const int n, const int i0, const int j0, const float scale, float **cell) | CInfiniteAmortizedNoise2D | protected |
CInfiniteAmortizedNoise2D(const unsigned n, const unsigned int s) | CInfiniteAmortizedNoise2D | |
CTerrainGenerator(const unsigned int n, const unsigned int s, float tail) | CTerrainGenerator | |
FillDn(float *t, const float s, const int n) | CInfiniteAmortizedNoise2D | protected |
FillUp(float *t, const float s, const int n) | CInfiniteAmortizedNoise2D | protected |
generate(int x, int y, const int m0, const int m1, const int n, float **cell) | CInfiniteAmortizedNoise2D | |
getNoise(const int i, const int j) | CInfiniteAmortizedNoise2D | protected |
getNoise(const int n, const int i0, const int j0, float **cell) | CInfiniteAmortizedNoise2D | protected |
h(const unsigned int x, const unsigned int y, unsigned int seed) | CTerrainGenerator | protected |
CInfiniteAmortizedNoise2D::h(const unsigned int x, const unsigned int y) | CInfiniteAmortizedNoise2D | protectedvirtual |
initEdgeTables(const int x, const int y, const int n) | CTerrainGenerator | protectedvirtual |
initSplineTable(const int n) | CInfiniteAmortizedNoise2D | protected |
omega | CTerrainGenerator | protected |
seed | CInfiniteAmortizedNoise2D | protected |
seed1 | CTerrainGenerator | protected |
seed2 | CTerrainGenerator | protected |
spline | CInfiniteAmortizedNoise2D | protected |
uax | CInfiniteAmortizedNoise2D | protected |
uay | CInfiniteAmortizedNoise2D | protected |
ubx | CInfiniteAmortizedNoise2D | protected |
uby | CInfiniteAmortizedNoise2D | protected |
vax | CInfiniteAmortizedNoise2D | protected |
vay | CInfiniteAmortizedNoise2D | protected |
vbx | CInfiniteAmortizedNoise2D | protected |
vby | CInfiniteAmortizedNoise2D | protected |
~CInfiniteAmortizedNoise2D() | CInfiniteAmortizedNoise2D | |