| addNoise(const int n, const int i0, const int j0, const float scale, float **cell) | CInfiniteAmortizedNoise2D | protected |
| CInfiniteAmortizedNoise2D(const unsigned n, const unsigned int s) | CInfiniteAmortizedNoise2D | |
| FillDn(float *t, const float s, const int n) | CInfiniteAmortizedNoise2D | protected |
| FillUp(float *t, const float s, const int n) | CInfiniteAmortizedNoise2D | protected |
| generate(int x, int y, const int m0, const int m1, const int n, float **cell) | CInfiniteAmortizedNoise2D | |
| getNoise(const int i, const int j) | CInfiniteAmortizedNoise2D | protected |
| getNoise(const int n, const int i0, const int j0, float **cell) | CInfiniteAmortizedNoise2D | protected |
| h(const unsigned int x, const unsigned int y) | CInfiniteAmortizedNoise2D | protectedvirtual |
| initEdgeTables(const int x, const int y, const int n) | CInfiniteAmortizedNoise2D | protectedvirtual |
| initSplineTable(const int n) | CInfiniteAmortizedNoise2D | protected |
| seed | CInfiniteAmortizedNoise2D | protected |
| spline | CInfiniteAmortizedNoise2D | protected |
| uax | CInfiniteAmortizedNoise2D | protected |
| uay | CInfiniteAmortizedNoise2D | protected |
| ubx | CInfiniteAmortizedNoise2D | protected |
| uby | CInfiniteAmortizedNoise2D | protected |
| vax | CInfiniteAmortizedNoise2D | protected |
| vay | CInfiniteAmortizedNoise2D | protected |
| vbx | CInfiniteAmortizedNoise2D | protected |
| vby | CInfiniteAmortizedNoise2D | protected |
| ~CInfiniteAmortizedNoise2D() | CInfiniteAmortizedNoise2D | |