addNoise(const int n, const int i0, const int j0, const float scale, float **cell) | CInfiniteAmortizedNoise2D | private |
CInfiniteAmortizedNoise2D(const unsigned n, const unsigned int s) | CInfiniteAmortizedNoise2D | |
FillDn(float *t, const float s, const int n) | CInfiniteAmortizedNoise2D | private |
FillUp(float *t, const float s, const int n) | CInfiniteAmortizedNoise2D | private |
generate(int x, int y, const int m0, const int m1, const int n, float **cell) | CInfiniteAmortizedNoise2D | |
getNoise(const int i, const int j) | CInfiniteAmortizedNoise2D | private |
getNoise(const int n, const int i0, const int j0, float **cell) | CInfiniteAmortizedNoise2D | private |
h(const unsigned int x, const unsigned int y) | CInfiniteAmortizedNoise2D | private |
initEdgeTables(const int x, const int y, const int n) | CInfiniteAmortizedNoise2D | private |
initSplineTable(const int n) | CInfiniteAmortizedNoise2D | private |
seed | CInfiniteAmortizedNoise2D | private |
spline | CInfiniteAmortizedNoise2D | private |
uax | CInfiniteAmortizedNoise2D | private |
uay | CInfiniteAmortizedNoise2D | private |
ubx | CInfiniteAmortizedNoise2D | private |
uby | CInfiniteAmortizedNoise2D | private |
vax | CInfiniteAmortizedNoise2D | private |
vay | CInfiniteAmortizedNoise2D | private |
vbx | CInfiniteAmortizedNoise2D | private |
vby | CInfiniteAmortizedNoise2D | private |
~CInfiniteAmortizedNoise2D() | CInfiniteAmortizedNoise2D | |