Tiled 2D Amortized Noise
A Program to Generate Infinite Grayscale Noise Textures with Amortized Noise
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MurmurHash3.h
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//-----------------------------------------------------------------------------
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// MurmurHash3 was written by Austin Appleby, and is placed in the public
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// domain. The author hereby disclaims copyright to this source code.
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#ifndef _MURMURHASH3_H_
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#define _MURMURHASH3_H_
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//-----------------------------------------------------------------------------
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// Platform-specific functions and macros
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// Microsoft Visual Studio
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#if defined(_MSC_VER)
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typedef
unsigned
char
uint8_t;
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typedef
unsigned
long
uint32_t;
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typedef
unsigned
__int64 uint64_t;
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// Other compilers
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#else // defined(_MSC_VER)
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#include <stdint.h>
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#endif // !defined(_MSC_VER)
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//-----------------------------------------------------------------------------
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void
MurmurHash3_x86_32 (
const
void
* key,
int
len, uint32_t seed,
void
* out);
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void
MurmurHash3_x86_128 (
const
void
* key,
int
len, uint32_t seed,
void
* out);
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void
MurmurHash3_x64_128 (
const
void
* key,
int
len, uint32_t seed,
void
* out);
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//-----------------------------------------------------------------------------
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#endif // _MURMURHASH3_H_
Generated on Wed May 7 2014 19:39:42 for Tiled 2D Amortized Noise by
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